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Rapid Note V2 0



Nov 30th, 2016
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Rapid Note enables you to rapidly write or paste in short notes. It is as little intrusive as possible, lives in system status bar area and won't chew up your system resources. Thanks to iCloud, all your notes will always be available on all your iDevices Press a key combination, enter note and get back to what you've been doing. RAPID REFRESH (RAP) Upgrade V2.0.4 Briefing to the NCEP Director February 10, 2014 Presented by: Geoff Manikin and Stan Benjamin Collaborators: Steve Weygandt, Ming Hu, Curtis Alexander, Tanya Smirnova, John Brown, Joe Olson, and the rest of the ESRL/GSD crew. You've probably heard of quick charging, adaptive fast charging, rapid charging, USB power delivery charging, and Qualcomm Quick Charge 2.0/3.0/4.0 before - or at least one or two of these things. The current COVID-19 pandemic is caused by an RNA virus, severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), an enveloped virus with spikes.

  1. local p = game.Players.LocalPlayer
  2. -- Instance Objects
  3. local gui = Instance.new('ScreenGui',p.PlayerGui)
  4. local open = Instance.new('TextButton',gui)
  5. local arrest = Instance.new('TextButton',frame)
  6. local escape = Instance.new('TextButton',frame)
  7. local killaura = Instance.new('TextButton',frame)
  8. local removedoors = Instance.new('TextButton',frame)
  9. gui.Name = 'Prison Life v2.0 GUI'
  10. open.Name = 'Open'
  11. arrest.Name = 'ArrestButton'
  12. escape.Name = 'EscapeButton'
  13. killaura.Name = 'KillauraButton'
  14. removedoors.Name = 'RemoveDoorsButton'
  15. frame.Visible = true
  16. name.Visible = true
  17. btools.Visible = true
  18. exit.Visible = true
  19. melee.Visible = true
  20. tools.Visible = true
  21. -- Background Color
  22. open.BackgroundColor3 = Color3.new(0,255,255)
  23. arrest.BackgroundColor3 = Color3.new(0,0,255)
  24. escape.BackgroundColor3 = Color3.new(0,0,255)
  25. killaura.BackgroundColor3 = Color3.new(0,0,255)
  26. removedoors.BackgroundColor3 = Color3.new(0,0,255)
  27. frame.BackgroundTransparency = 0.5
  28. name.BackgroundTransparency = 0.6
  29. btools.BackgroundTransparency = 0
  30. exit.BackgroundTransparency = 0
  31. melee.BackgroundTransparency = 0
  32. tools.BackgroundTransparency = 0
  33. -- Objects Size
  34. open.Size = UDim2.new(0,80,0,30)
  35. arrest.Size = UDim2.new(0.9,12,0,30)
  36. escape.Size = UDim2.new(0.9,12,0,30)
  37. killaura.Size = UDim2.new(0.9,12,0,30)
  38. removedoors.Size = UDim2.new(0.9,12,0,30)
  39. frame.Position = UDim2.new(0,5,0.4,0)
  40. name.Position = UDim2.new(0,0,0,0)
  41. btools.Position = UDim2.new(0,0,0,185)
  42. exit.Position = UDim2.new(0,184,0,0)
  43. melee.Position = UDim2.new(0,0,0,140)
  44. tools.Position = UDim2.new(0,0,0,95)
  45. -- Objects Text Color
  46. name.TextColor3 = Color3.new(0,255,255)
  47. btools.TextColor3 = Color3.new(0,0,0)
  48. exit.TextColor3 = Color3.new(0,0,0)
  49. melee.TextColor3 = Color3.new(0,0,0)
  50. tools.TextColor3 = Color3.new(0,0,0)
  51. -- Object Font
  52. open.Text = 'Open'
  53. arrest.Text = 'Arrest [Cops Only]'
  54. escape.Text = 'Escape The Prison'
  55. killaura.Text = 'Kill Aura [Danger]'
  56. removedoors.Text = 'Remove Doors'
  57. open.TextScaled = true
  58. arrest.TextScaled = true
  59. escape.TextScaled = true
  60. killaura.TextScaled = true
  61. removedoors.TextScaled = true
  62. frame.Active = true
  63. open.MouseButton1Down:connect(function()
  64. frame:TweenPosition(UDim2.new(0,5,0.4,0), 'Out', 'Bounce',1 ,true)
  65. open.Position = UDim2.new(0,0,0,0)
  66. exit.MouseButton1Down:connect(function()
  67. frame:TweenPosition(UDim2.new(0.1,-400,0.4,0) , 'Out', 'Quad', 1, true)
  68. frame.Visible = false
  69. open.Visible = true
  70. open:TweenPosition(UDim2.new(0,2,0.8,15), 'Out', 'Bounce',1 ,true)
  71. removedoors.MouseButton1Down:connect(function()
  72. local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
  73. hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY REMOVED COP DOORS'
  74. wait(3)
  75. end)
  76. -- Guns Function
  77. local weapons = {'Remington 870', 'M9', 'AK-47', 'M4A1', 'Riot Shield'}
  78. for i, v in pairs(game.Workspace['Prison_ITEMS'].giver:GetChildren()) do
  79. if v.Name k then
  80. v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
  81. end
  82. local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
  83. hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY SENT TOOLS TO LOCALPLAYER'
  84. wait(3)
  85. end)
  86. -- Melee Function
  87. local weapons = {'Crude Knife', 'Sharpened stick', 'Extendo mirror'}
  88. for i, v in pairs(game.ReplicatedStorage.Tools:GetChildren()) do
  89. if v.Name k then
  90. v:Clone().Parent = game.Players.LocalPlayer.Backpack
  91. end
  92. local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
  93. hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY SENT MELEE TOOLS TO LOCALPLAYER'
  94. wait(3)
  95. end)
  96. -- Btools Function
  97. Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 2
  98. Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 3
  99. Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 4
  100. loadstring(game:GetObjects('rbxassetid://552440069')[1].Source)()
  101. escape.MouseButton1Down:connect(function()
  102. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(283, 72, 2213)
  103. local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
  104. hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY ESCAPED LOCALPLAYER'
  105. wait(3)
  106. end)
  107. -- Kill Aura Function
  108. while wait(0.1) do
  109. for i, plr in pairs(game.Players:GetChildren()) do
  110. if plr.Name ~= game.Players.LocalPlayer.Name then
  111. game.ReplicatedStorage.meleeEvent:FireServer(plr)
  112. end
  113. end
  114. local mouse = game.Players.LocalPlayer:GetMouse()
  115. local arrestEvent = game.Workspace.Remote.arrest
  116. local obj = mouse.Target
  117. end)

EPS Rapid versioning scheduling and timelines can be found below with other relevant information.

Please note that due to COVID-19 we have paused our regular version release schedule. In addition, our updated deprecation timelines can be found at the bottom of this page.

EPS Rapid Versioning

EPS releases a new version of EPS Rapid twice a year (one every 6 months).

We maintain 3 production versions (i.e. version 2.2, 2.3, and 2.4) with one always in development (i.e. the currently unreleased 2.5).

This provides you, our partner, with a certain amount of flexibility to choose your update schedule when new versions are released.

Please note that we have delayed sunset of older versions of EPS Rapid until 2020. This means that EPS Rapid 2.0 and 2.1 will be deprecated at the same time in order to maintain our versioning schedule. The normal life cycle of our API revisions is outlined below.

API Platform Versioning

Overview

Currently, the EPS Technology teams maintain two stable versions of the API, one version that is in a Deprecated status and one scheduled for end of life (Sunset).

Change is inevitable and growth is a good thing.

A few definitions of some of the concepts that we talk about:

Wing ide 6 1 52. Development Macgo blu ray player pro 3 3 11 full. : Development phase of the upcoming version. It is recommended that developers begin preparing for the upcoming changes.

Active: The current, active version available. There will be no schema changes on the available endpoints.

Deprecation: When a version is marked for deprecation, it is an indication that the version will no longer be available in 6 months. This is a good time to start updating to an active version.

*The only changes that should be made to a deprecated version would be for security issues.

Sunset: Once a version is sunset, that version will no longer be accessible via the API.

Strategy

Moving forward, our API will be updated every 6 months with new features and improvements. These changes also allow us to add robustness and reliability. https://ameblo.jp/maportfemar1982/entry-12648071843.html.

Example timeline:

https://tfeql.over-blog.com/2021/01/winx-hd-video-converter-6-4-5-seconds.html.

Month 1
  • Version A becomes Active (Development)
  • Notify Partners of new API (Product, Partner Connect)
  • Start reviewing schema changes for upcoming Version B (Development)
Rapid Note V2 0
Month 2
  • Review schema changes in development for Version B (Development)
  • Publish new Version B features to Partners (Product)
  • Final list of API changes for Version B defined (Product and Development)
Month 3
  • Review with Development scheduled for Version B changes (Architecture)
  • Complete review of Version B API changes, provide feedback to Architecture and Development (Partner Connect)
  • Final review meeting for API changes in Version B with Development (Architecture)

Rapid Note V2 07

Month 4
  • Start of month, publish schema for Version B (Development)
  • Provide schema to product for external publication (Architecture)
  • Publish stubs and new schema to test endpoint (Development)
Month 5
  • Development continues on Version B (Development)
  • Research features for Version C (Product, Partner Connect)
  • Development continues to push new features to test endpoint for Version B (Development)
Month 6

Rapid Note V2 0 User

  • Development continues on Version B (Development)
  • Research features for Version C (Product, Partner Connect)
  • Provides Version C features for upcoming quarterly planning (Product)
  • Two weeks prior to end of quarter, all new Version B features available on test endpoint (Development)
Month 12

Rapid Note V2 01

  • Version A goes into Deprecated status (Development)
  • Version C goes into Production (Development)
Month 18
  • Version A goes into Sunset status (Development)
  • Version B goes into Deprecated status (Development)

Deprecation Schedule

Below are the timelines for versions that will be deprecated and when they are scheduled to be sunset:

Version
Deprecation Date
Sunset Date
v2.2July 2020
July 2021
v2.1January 2020
January 2021
v2.0January 2020
January 2021

Find out what changes we're making to the EPS Rapid API to support you and your travelers.

See the changes that we've madehere.





Rapid Note V2 0
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