Rapid Note enables you to rapidly write or paste in short notes. It is as little intrusive as possible, lives in system status bar area and won't chew up your system resources. Thanks to iCloud, all your notes will always be available on all your iDevices Press a key combination, enter note and get back to what you've been doing. RAPID REFRESH (RAP) Upgrade V2.0.4 Briefing to the NCEP Director February 10, 2014 Presented by: Geoff Manikin and Stan Benjamin Collaborators: Steve Weygandt, Ming Hu, Curtis Alexander, Tanya Smirnova, John Brown, Joe Olson, and the rest of the ESRL/GSD crew. You've probably heard of quick charging, adaptive fast charging, rapid charging, USB power delivery charging, and Qualcomm Quick Charge 2.0/3.0/4.0 before - or at least one or two of these things. The current COVID-19 pandemic is caused by an RNA virus, severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), an enveloped virus with spikes.
local p = game.Players.LocalPlayer
-- Instance Objects
local gui = Instance.new('ScreenGui',p.PlayerGui)
local open = Instance.new('TextButton',gui)
local arrest = Instance.new('TextButton',frame)
local escape = Instance.new('TextButton',frame)
local killaura = Instance.new('TextButton',frame)
local removedoors = Instance.new('TextButton',frame)
gui.Name = 'Prison Life v2.0 GUI'
open.Name = 'Open'
arrest.Name = 'ArrestButton'
escape.Name = 'EscapeButton'
killaura.Name = 'KillauraButton'
removedoors.Name = 'RemoveDoorsButton'
frame.Visible = true
name.Visible = true
btools.Visible = true
exit.Visible = true
melee.Visible = true
tools.Visible = true
-- Background Color
open.BackgroundColor3 = Color3.new(0,255,255)
arrest.BackgroundColor3 = Color3.new(0,0,255)
escape.BackgroundColor3 = Color3.new(0,0,255)
killaura.BackgroundColor3 = Color3.new(0,0,255)
removedoors.BackgroundColor3 = Color3.new(0,0,255)
frame.BackgroundTransparency = 0.5
name.BackgroundTransparency = 0.6
btools.BackgroundTransparency = 0
exit.BackgroundTransparency = 0
melee.BackgroundTransparency = 0
tools.BackgroundTransparency = 0
-- Objects Size
open.Size = UDim2.new(0,80,0,30)
arrest.Size = UDim2.new(0.9,12,0,30)
escape.Size = UDim2.new(0.9,12,0,30)
killaura.Size = UDim2.new(0.9,12,0,30)
removedoors.Size = UDim2.new(0.9,12,0,30)
frame.Position = UDim2.new(0,5,0.4,0)
name.Position = UDim2.new(0,0,0,0)
btools.Position = UDim2.new(0,0,0,185)
exit.Position = UDim2.new(0,184,0,0)
melee.Position = UDim2.new(0,0,0,140)
tools.Position = UDim2.new(0,0,0,95)
-- Objects Text Color
name.TextColor3 = Color3.new(0,255,255)
btools.TextColor3 = Color3.new(0,0,0)
exit.TextColor3 = Color3.new(0,0,0)
melee.TextColor3 = Color3.new(0,0,0)
tools.TextColor3 = Color3.new(0,0,0)
-- Object Font
open.Text = 'Open'
arrest.Text = 'Arrest [Cops Only]'
escape.Text = 'Escape The Prison'
killaura.Text = 'Kill Aura [Danger]'
removedoors.Text = 'Remove Doors'
open.TextScaled = true
arrest.TextScaled = true
escape.TextScaled = true
killaura.TextScaled = true
removedoors.TextScaled = true
frame.Active = true
open.MouseButton1Down:connect(function()
frame:TweenPosition(UDim2.new(0,5,0.4,0), 'Out', 'Bounce',1 ,true)
open.Position = UDim2.new(0,0,0,0)
exit.MouseButton1Down:connect(function()
frame:TweenPosition(UDim2.new(0.1,-400,0.4,0) , 'Out', 'Quad', 1, true)
frame.Visible = false
open.Visible = true
open:TweenPosition(UDim2.new(0,2,0.8,15), 'Out', 'Bounce',1 ,true)
removedoors.MouseButton1Down:connect(function()
local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY REMOVED COP DOORS'
wait(3)
end)
-- Guns Function
local weapons = {'Remington 870', 'M9', 'AK-47', 'M4A1', 'Riot Shield'}
for i, v in pairs(game.Workspace['Prison_ITEMS'].giver:GetChildren()) do
if v.Name k then
v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
end
local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY SENT TOOLS TO LOCALPLAYER'
wait(3)
end)
-- Melee Function
local weapons = {'Crude Knife', 'Sharpened stick', 'Extendo mirror'}
for i, v in pairs(game.ReplicatedStorage.Tools:GetChildren()) do
if v.Name k then
v:Clone().Parent = game.Players.LocalPlayer.Backpack
end
local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY SENT MELEE TOOLS TO LOCALPLAYER'
wait(3)
end)
-- Btools Function
Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 2
Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 3
Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 4
loadstring(game:GetObjects('rbxassetid://552440069')[1].Source)()
escape.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(283, 72, 2213)
local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY ESCAPED LOCALPLAYER'
wait(3)
end)
-- Kill Aura Function
while wait(0.1) do
for i, plr in pairs(game.Players:GetChildren()) do
if plr.Name ~= game.Players.LocalPlayer.Name then
game.ReplicatedStorage.meleeEvent:FireServer(plr)
end
end
local mouse = game.Players.LocalPlayer:GetMouse()
local arrestEvent = game.Workspace.Remote.arrest
local obj = mouse.Target
end)
EPS releases a new version of EPS Rapid twice a year (one every 6 months).
We maintain 3 production versions (i.e. version 2.2, 2.3, and 2.4) with one always in development (i.e. the currently unreleased 2.5).
This provides you, our partner, with a certain amount of flexibility to choose your update schedule when new versions are released.
Please note that we have delayed sunset of older versions of EPS Rapid until 2020. This means that EPS Rapid 2.0 and 2.1 will be deprecated at the same time in order to maintain our versioning schedule. The normal life cycle of our API revisions is outlined below.
Currently, the EPS Technology teams maintain two stable versions of the API, one version that is in a Deprecated status and one scheduled for end of life (Sunset).
Below are the timelines for versions that will be deprecated and when they are scheduled to be sunset:
Find out what changes we're making to the EPS Rapid API to support you and your travelers.
See the changes that we've madehere.